Yes, that's how polymorphism is implemented in C++. But it doesn't have to work like that. Perl's bless'd objects, for instance, does polymorphisim by walking the inheirtance tree (not that this is a great way to do it--it's slow).
No. The inheritance tree is called that, because it is used for implementing inheritance, not polymorphism. Polymorphism means you have several things, that you can treat in a uniform way, for example because they all implement the same interface. Polymorphism is (for example) usefull, when you are storing objects in a container, and the container somehow has to interact with its objects.
perl -MHTTP::Daemon -MHTTP::Response -MLWP::Simple -e ' ; # The $d = new HTTP::Daemon and fork and getprint $d->url and exit;#spider ($c = $d->accept())->get_request(); $c->send_response( new #in the HTTP::Response(200,$_,$_,qq(Just another Perl hacker\n))); ' # web
In reply to Re: Re: The world is not object oriented
by Corion
in thread The world is not object oriented
by tilly
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