I think your Ward Cunningham quote resonates very well with the clasic Worse Is Better story. It adds another explanation how it can happen by showing that the strategy of choosing simpler design is a valid one. The conclusion is that there is a teaching aspect in the programmers work.

A related thought: I've read somewhere about the unexpected aspect of game programming, which is designing the learning experience of the users to introduce them intuitively into the game rules.


In reply to Re: Re: Libraries, Frameworks and Seedworks by zby
in thread Libraries, Frameworks and Seedworks by zby

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