Unfortunately, it does need to know where to find the SDL headers, where to link against the SDL DLLs, and which components are present, not to mention which OpenGL headers — if any — are present. At least, that's how I understand it. If there's an easier way to build, please let me know!
In reply to Re: Re: Re: Re: SDL_perl on 5.8
by chromatic
in thread SDL_perl on 5.8
by mce
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