>>I always thought a decent idea to get someone started on programming from the ground up would be a simple, text-oriented RPG. This, of course, will work best if the person actually likes RPGs. This would be a simple introduction to basic ideas of control flow, data structures, and the like, but should be fairly fun. I'd be willing to bet that you can actually write a decent game, with good combat mechanics and plotline, without having to worry about complicated user interface/graphics issues. <<
Of course, after that I have to ask if you've read "Diamond Age" by Neal Stephensen, both because it is one of my favorite books -- and because it does deal with the idea of a game/interactive book that teaches the reader (also a young girl) how to code (among other things.)
I think that a game would be fantastic -- except that it could be so much work, I wonder if I'd ever get around to building one. I do think the spirit should be preserved though -- something interactive, something fun. I would like to point out that a girl -- as Falkkin and I are both -- is probably not that likely to be incentivized by "good combat mechanics and plotline."
I wonder if it would be worthwhile to construct a series of exercises/challenges to teach the basic concepts. You could even "open-source" them and then people could put different kinds of wrappers on them. Falkkin, you could build an RPG; I'd probably just maintain a Wiki, where users could post notes to each other as they go along.
From my experience with my cousin, teens *ARE* willing to do puzzles, etc as part of a community thing. The wrapper's what counts. Sites like neopets.com are even in this category... what a different wrapper that is.. ;)
>>After spending a while with javascript I wanted to do stuff that it couldn't do, learned about perl, and the rest is history =] <<
The nice thing about learning Perl vs learning Windows shortcuts or noodling around with Javascript is that it *is* so powerful. I'd prefer to teach someone with Perl simply bc then we *can* detour into web, windows, spidering or whatever... and hopefully make the curriculum more appealing as a result.
In reply to teaching Perl
by techgirl
in thread Cases for teaching Perl
by l3nz
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