I actually used a Monte Carlo method as a first try, before enumerating all possibilities. I made the mistake of making it way too general, but it does in fact make the rolls.

#!/usr/bin/perl -w use strict; srand; my $iters = $ARGV[0] ? $ARGV[0] : 10; my $sum = 0; my $numdice = 4; my $sides = 6; sub dice ($$) { my ($num,$sides) = @_; my @ret = (); my $min = $sides; for (1..$num) { my $roll = int(($sides)*rand)+1; $min = $roll < $min ? $roll : $min; push @ret, $roll; } # print "rolled [@ret]; min $min\n"; my $sum = 0; foreach (@ret) { $sum += $_ } return $sum - $min; } for (1..$iters) { $sum += dice($numdice,$sides); } # main loop print "average over $iters rolls is ".($sum/$iters)."\n";

Yeah; that's just kinda pasted in from the quick-n-dirty scratchbox. It gives the right result, which was what I was interested in at the time. Someday my code will start to look nicer, but this will require time. Time, and friends asking me to do weird tasks using Perl.

I wanted a precise answer, and the friend who asked me to do the computation asked me why I didn't just enumerate all 6**4 possible 4d6 rolls, and go from there. So I did.


In reply to Monte Carlo Method. by grendelkhan
in thread Rolling DND Dice. by grendelkhan

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