Hi. I am experimenting with tied hashes, XPath, the DB module, and XML tree data structures in Perl
I have a statement where
$x is a reference to an object and a tied hash as below:
$x->{one}{two}{three};
I want to "autovivify" keys 'one', 'two', and 'three'. These keys represent XML tags. However, using the tie hash function calls like FETCH and STORE, I really want to create a data structure of hashes with an anonymous array sandwiched between each key. An anonymous hash in the anonymous array will hold the information about the "key". This gets crazy when I want to have tags of the same name as children of the same node, but I want to access them with my "Perl" syntax. (I will also want to maintain the them in the order created.)
$x->{one}{two}{three};
$x->{one}{two}{four};
Hopefully, you have followed me so far. Now I will get to the point.
My question really is: Why do I have to bend over backwards to create "code" in the Perl syntax? Why can't I suddenly break into a user-defined syntax that maps to my code and objects? For instance:
use MyClass::XML::XPath;
use syntax 'http://www.blah.com/xpath/blah.blah', 'MyClass::XML::XPath
+';
/html/head/title[0] = "Page Title";
/html/body/h1[0] = "Some text here";
/html/body/form/input[@type="text" and @name="input"];
/html/body/form/input[@type="submit" and @name="Submit"];
print /*;
my $title = /html/head/title[0];
By using the concept of autovivification in tandem with the XPath syntax, I should be able to automatically create an XML tree and populate/access it by using my own user-defined syntax. (Also, it would be cool to have an implicit XML tree -- sort of like the variable
$_).
With Perl everything seems possible. How might I go about creating a user-defined syntax that maps to a class module? It seems like the DB module might be the starting point to override Perl functionality.
I am certain this is possible with a clever hack. Any assistance is greatly appreciated. Thanks.
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