No. Thinking about objects in terms of fancy data strucutres tends to lead to bad OO design. One of my personal rules is that bad OO is worse than no OO at all. Perl's bless object system doesn't help this state, because it comes right out and says "Hi, I'm a datastructure, and now I'm an object, too!", whereas most languages have the good sense to hide this dirty little secret.

The trick to thinking in OO is to stop thinking about the underlieing data. You can know it's there, but you don't touch it yourself. Instead, you're calling methods that provide the means to munge the data in predefined ways.

----
: () { :|:& };:

Note: All code is untested, unless otherwise stated


In reply to Re: Re: perl6 & OO by hardburn
in thread perl6 & OO by chance

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