Ok folks, here's a hard one...
I've kind of ditched by 3D game development plans for a while to go back to 2D, mainly because, well, it's more fun and it allows me to concentrate more on game-play and old-school quarter-eating fun like I remember from the days of Aladdin's Castle and Putt-Putt. 3D worlds just aren't as much fun and they don't allow one to express imagination quite the same way. It's like watching a movie instead of reading a book.

Suppose I want to want to do some 2D graphics in Perl that is the equivalent of an old-school X11 screensaver. Nothing fancy, just some on screen moving pixels and we can be done with it.

Unfortunately I have a laundry list of things I have explored, and I see major limitations in all of them. The "killer" library does not yet exist!

Anybody have any ideas as to how I should get out of this rut? Or where I should just bite the bullet and deal with things?

Honestly, game development was so much easier (it seemed like) back in the day with QBASIC. I know I could do everything in C, or I could buckle down and learn XS (and then use something like clanlib from there), but I'm really just trying to get to that "programming is supposed to be fun" level. In other words, can I get where I want to be without a tremendous amount of pain :) Game-development should be fun and accessible in all languages, and right now it appears Python is slightly kicking our butts with PyGame support being fairly common place.

Maybe I'm wrong for trying to have this much fun in Perl, but hey, I like to choose the languages with the most advanced constructs available...C doesn't do that for me and then you get bogged down with data structures and memory management.


In reply to 2D realtime pixel graphics options in Perl by flyingmoose

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