Fellow monks,
I'm working on implementing a UDP server that dispatches messages to different callback functions, depending on the content. The problem is that I'm not sure which is the best way to implement a non-blocking server efficiently. My list of priorities (in this order):
Would it be more efficient to use IO::Socket in non-blocking mode and let the user call a $server->if_you_got_a_message_then_do_something() in a while loop (ie. polling) or should I use threading?
In reply to Efficient non-blocking UDP server by crenz
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