Although creating the best possible solutuion is NP-complete, there exist heurisic methods that are polynomial in time and usually do a fine job. An example of a heuristic method in a perl module is Algorithm::Bucketizer:
use Algorithm::Bucketizer; # Create a bucketizer my $bucketizer = Algorithm::Bucketizer->new(bucketsize => $size); # Add items to it $bucketizer->add_item($item, $size); # Optimize distribution $bucketizer->optimize(maxrounds => 100); # When done adding, get the buckets # (they're of type Algorithm::Bucketizer::Bucket) my @buckets = $bucketizer->buckets(); # Access bucket content by using # Algorithm::Bucketizer::Bucket methods my @items = $bucket->items(); my $serial = $bucket->serial();
This module only deals with linear objects inserted into linear bins, whereas you have 2D rectangles cut from rectangular plates. But the heurisitic algorithm would be the same and then modules methods could be overridden: To get help for the second point, look at "cutting stock problems" on the web, e.g., Two-Dimensional Cutting Stock Problem.

-Mark


In reply to Re: Geometric Optimisation and Perl by kvale
in thread Geometric Optimisation and Perl by stefzody

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