#!/usr/bin/perl -w use strict; use GD; # this lib is so cool my $imagename = shift; # get the user specified image my $image = GD::Image->new($imagename) || die "Could not open image: $ +imagename\n"; # get the image size my ($width, $height) = $image->getBounds(); # build the seed color... my $index = $image->getPixel(0, 0); my ($r,$g,$b) = $image->rgb($index); # now format it as 2 digit hex my $color = sprintf "%02x%02x%02x", $r, $g, $b; my $lastcolor = ""; my $count; # the stylesheet is necessary to make the end result acceptably small my $results = "<STYLE>.sm { font-size: 2px; font-family: sans-serif }< +/STYLE>\n"; $results .= "<TABLE BORDER=0 CELLPADDING=0 CELLSPACING=0 WIDTH=$width +HEIGHT=$height>"; # loop through the pixels for (my $x = 0; $x < $height; $x++) { $count = 0; $results .= "<TR>"; for (my $y = 0; $y < $width; $y++) { $count++; # get the color of the current pixel $index = $image->getPixel($y, $x); ($r,$g,$b) = $image->rgb($index); $color = sprintf "%02x%02x%02x", $r, $g, $b; # we use this to build a COLSPAN length # this greatly enhances efficiency if ($color ne $lastcolor) { $count = $count * 2; $results .= "<TD CLASS=sm BGCOLOR=\"$lastcolor +\" COLSPAN=$count>_</TD>"; $count = 0; } $lastcolor = $color; } $count = $count * 2; $results .= "<TD CLASS=sm BGCOLOR=\"$lastcolor\" COLSPAN=$coun +t>_</TD>"; $results .= "</TR>\n"; } $results .= "</TABLE>"; print "$results\n";
In reply to Image to table converter by bastard
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