After years of dealing with these kinds of clusterf*cks, I take a different tack. Deadlines that are crazy are the result of poor planning, usually 2-3 levels above me. So, I refuse to cover for their mistakes. I will work hard, and I will make a good-faith effort to make the deadlines, but I will
not ruin my life or my family's life for them. Life is too short and there are too many jobs out there that pay well-enough.
I came to this conclusion after I worked over 100 hours in a week (including 18 hours on my wife's birthday) to get a major release out for a company that laid off their entire development staff the next Friday. We were laid off because we asked for something completely unreasonable - time to design. Not only that, but we were allowed to interview for our jobs, but only half of us would get it back. After that experience, I realized that it simply didn't matter.
When I do have to work against a deadline, I follow the "Basic Principles"TM:
- Always code the smallest portion that will work at any given time.
- Build on successes.
- CVS is my personal savior.
- Testing, even if it's just basic smoke-testing, is more important than development.
- Test every single change, one at a time.
- Have a clean development environment that no-one else can mess with.
- Spend the time to make the computer do as much of your work for you as possible. The investment will always pay off tenfold in the first week.
- Don't sweat the small stuff, and it's all small stuff.
Yeah, a lot of those principles sound like XP, but I don't follow the XP paradigm. XP is just a codification of the "Basic Principles"TM.
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We are the carpenters and bricklayers of the Information Age.
Then there are Damian modules.... *sigh* ... that's not about being less-lazy -- that's about being on some really good drugs -- you know, there is no spoon. - flyingmoose
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