Whoa, bad idea. You should re-think your model so that you are changing properties, not identity, and make your code handle multiple types of objects that implement the same interface (polymorphism). For example, add a "is_carryable" method to all of your classes, with an implementation for the Foe class like this:

sub is_carryable { my $self = shift; if ( $self->is_alive() ) { # can't carry a live orc! return 0; } else { # dead body return 1; } }

In reply to Re: Change the parent of an instance by perrin
in thread Change the parent of an instance by muba

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