Some (untested) pseudo-code that may help (assuming from your description that you have separate arrays for each of X, Y, and Z): This limits how much work the interior loop has to do for each iteration of the exterior loop (unless you have points mosty lying within cutoff distance from the surface of a sphere around your chosen origin, so some knowlege of your data will help choose a good origin).

Update: added code fragments
Update: sort the names with the points :)


In reply to Re: Processing data with lot of math... by ysth
in thread Processing data with lot of math... by qhayaal

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