I've asked on the developers' forums, hoping that will show something up.

*googles*

If you find one, that'd be great =]

{UPDATE}: Ok, it wasn't looking for the wrong peice of memory: I know it's there and I know I can't access it for some reason.

However, all is not lost. There is a dll that does all the interfacing for me, specific to the game. However, it has void __stdcall functions, and Win32::API doesn't seem to be able to import them with the Win32::API->Import() function... Any clues?

{UPDATE2}: Ok, don't worry! Instead of using the ->Import() function, I just used ->new(), and it worked! Thanks for all your help! ^_^


In reply to Re++: Win32 Shared Memory by nornagon
in thread Win32 Shared Memory by nornagon

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