Monks, I am considering writing a relatively large program using Win32::GUI. I have written several smaller programs using this module, but, for a larger app, the basic event handling procedures could get pretty cluttered. What I would really like to do is to break the code up into modules that create their own windows and handle the appropriate events. I found this discussion on SF, but I am curious if anyone has any other code/ideas.

Also, any thoughts on .gld files vs. windows defined in code would also be appreciated...

thanks,

-ariel


In reply to Win32::GUI event model by ariel2

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