While browsing the shelves of Barnes & Noble and reading the pages of Massively Multiplayer Game Development, I have come across a disturbingly high number of people recommending Python for MMORPG servers. Since I'm not a big fan of the Python syntax, and I have been using perl for quite some time, I was wondering if there are any advantages of choosing Python over perl for this type of program.

Basically, there will be a 3d coordinate system and the server will have to handle physics, collision detection, network connections, authentication, player actions, NPC AI, battles, load balancing, etc.

Any opinions on whether perl would be a decent choice for this (over Python)? Any suggestions as to writing some fairly simple-but-applicable benchmarks?


In reply to Perl for MMORPG Server by saberworks

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