Beneath my career in IT is a game programmer that's been looking to design/write a MMORPG since long before the acronym existed. I too wanted to use Perl when I learned it, but as I came to understand the scale and scope of the project I wished to persue I realized Perl would not be the optimal language choice. There may be some places where some 'glue code' would be needed and it could well be that Perl would be Perlfect for those pieces.
Python is a language that you will probably need to know as one of the most demanding pieces of your project will be in creating 3D models and as the cost of modeling software is so high you will probably want to use Blender. Blender has a Command line interface for Python already in place. When it comes to Physics and AI engines don't forget the "Massivley" in MMORPG! While I'm thinking that either CORBA or Possible and EJB might be the correct vehical for distributing information between the objects, C/C++ strictly for the speed requirements continues to be the best candidate.
Just my .01
In reply to Re: Perl for MMORPG Server
by coreolyn
in thread Perl for MMORPG Server
by saberworks
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