There's a few ways, depending on how much syntactic sugar you want to have.
  1. If you have CGI::MyChild and you can have your users actually do
    use CGI::MyChild qw(:form);
    then you can write your own import() function that will see what is actually being imported. (Look at the source for Exporter to get a feel of what to do.) You can then intercept the importation and have the link to your function be there instead.
  2. If you want to be really slick, you can allow your users to do
    use CGI qw( :form ); use CGI::MessWithForms;
    And, in your import() function, you can see what functions are in %::main and mess with them. Alternately, you could overload the functions in the CGI namespace, but you need to take care with that.

Personally, I'd recommend subclassing CGI and require that everyone create an instance of your class. *shrugs* But, that's just me.

------
We are the carpenters and bricklayers of the Information Age.

Then there are Damian modules.... *sigh* ... that's not about being less-lazy -- that's about being on some really good drugs -- you know, there is no spoon. - flyingmoose

I shouldn't have to say this, but any code, unless otherwise stated, is untested


In reply to Re: Imported symbol names by dragonchild
in thread Imported symbol names by shemp

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