hey.
i'm currently trying to program a virtual synth using perl.
the program should be able to perform realtime manipulations like 'filter cutoff' etc.
i'm fairly ok with the mathematical aspect but can't find a way to implement it in perl.
i had a look at the cpan audio modules, but they either didn't work (like pdl::audio) or didn't help.
at the moment i'm using Win32::Sound to load the data into the soundcard buffer and then play it.
basically like this :
sub sound
{
my $WAV = new Win32::Sound::WaveOut(10000, 8, 1);
my $length = $input2->get();
$length = $length*2;
my $data2 = "";
my $counter = 0;
for my $i (1..$length)
#foreach my $loop (1..$length)
{
my $v2 = sin($counter/2*3.14) * 128 + 128;
$data2 .= pack("c", $v2);
$counter += ($add * 10)/10000;
$WAV->Load($data2); # get it
$WAV->Write(); # hear it
$WAV->Unload(); # drop it
&new_add; #get new $add value from a scale
}
}
however, this does NOT work...
is there any other way of sending data to the soundcard or maybe a totally different approach to this in perl ?
thanks, b.
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