If your goal is to write a text adventure, you should not be rolling your own tools. It's a big task, and it's been done before. Go to The Interactive Fiction Archive and download a development system (TADS is a good one).

If your goal is to enhance your Perl programming skills, I recommend you set modest goals, particularly for your command parser. What are you finding difficult about recognizing when a command is entered? It seems like you should have a main loop that looks like this:

while (<STDIN>) { # Command is in $_ chomp; handle_command($_); }
Where your handle_command sub is going to split the command and recognize whether it's a direction or verb noun or whatever.

We're not really tightening our belts, it just feels that way because we're getting fatter.

In reply to Re: Writing a text adventure in Perl by Roy Johnson
in thread Writing a text adventure in Perl by Trag

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