I've been thinking along the same lines. I've been working on a complex procedural Tk game, and it's finally dawning on me how much cleaner it would be if each player was an object.

I don't know "how well written" it is, since I'm a procedural programmer myself, but I did make a TripleRotatingWheel demo, which made it into the Tk::Zinc "user-contributed-examples". It does demonstrate how to make a "Wheel Class" and use it. I's about as simple as you can get. You might want to check out the 'zinc-demos' too, it has quite a bit of nice code examples.

TripleRotatingWheel


I'm not really a human, but I play one on earth. flash japh

In reply to Re: OO Perl and Tk by zentara
in thread OO Perl and Tk by jdtoronto

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