If you only need to rotate around the Z axis then it is a simple 2D trig problem. The z co-ordinate is invariant as this is our rotational plane.

sub rotate { my ( $x,$y,$z,$angle ) = @_; $angle = deg2rad($angle); my $x_new = cos($angle)*$x - sin($angle)*$y; my $y_new = sin($angle)*$x + cos($angle)*$y; return $x_new, $y_new, $z; } sub deg2rad { return 3.14159265358979*$_[0]/180 };

Here is a nice article with a pretty applet Update Corrected error noted by johnnywang

cheers

tachyon


In reply to Re^2: Rotate a 3D vector by tachyon
in thread Rotate a 3D vector by true

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