But are they really such disparate, seperate skills?
In both, you start with an idea, and flesh it out. In most cases, you first come up with the premise (50_000m view), then develop the sequence of events that will occur (50m view), then work out such things as mood and dialogue (5m view), then such things as punctuation, spelling, and such as you actually compose the text (the "dirt flowing over the nose" view). You then take it through the process of editing (think debugging and testing) until you have a version ready to be released.
In addition, there are many skills involved in design and planning for any kind of a project (software, literary, or otherwise) that are not specific to the realm of a particular project (such as time estimation and management, or the development and tracking of project milestones and schedules).
So, as I said before, are they really such disparate, seperate skills?
In reply to Re: noveling and software design
by atcroft
in thread noveling and software design
by apotheon
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