This is more of a general computer science/graph traversal question than a perl question; but I'm coding in perl and I know that this is a very smart crowd so I thought I'd see what help you could offer.

I've recently started playing the online game CashWars (note: this post is not a troll to get people to play CashWars, but if you do want to try it out, use the following link CashWars and I will get some nominal credit for refering you).

The game is played on a 721x721 grid. Every day you get so many moves (I'm currently at 350 per day, but you can have as many as 600). Moving 1 square horizontally or vertically costs 1 movement point. Certain squares contain resources (Oil) that you can gather. You can only gather resources from a particular square once per day. I have a large list of the squares that contain oil. What I am trying to do is compute an "optimal or near optimal path" to visit as many oil squares as possible in a given number of moves from a particular starting location.

I've already tried out a few algorithms:

I'd like the other monk's thoughts about any other hueristics or algorithms that I could try that might give a good solution to this "visit as many X as possible in Y moves" problem.

I can post my code for any of those algorithms I've tried already if anyone is interested.


In reply to Graph Traversal by lhoward

Title:
Use:  <p> text here (a paragraph) </p>
and:  <code> code here </code>
to format your post, it's "PerlMonks-approved HTML":



  • Posts are HTML formatted. Put <p> </p> tags around your paragraphs. Put <code> </code> tags around your code and data!
  • Titles consisting of a single word are discouraged, and in most cases are disallowed outright.
  • Read Where should I post X? if you're not absolutely sure you're posting in the right place.
  • Please read these before you post! —
  • Posts may use any of the Perl Monks Approved HTML tags:
    a, abbr, b, big, blockquote, br, caption, center, col, colgroup, dd, del, details, div, dl, dt, em, font, h1, h2, h3, h4, h5, h6, hr, i, ins, li, ol, p, pre, readmore, small, span, spoiler, strike, strong, sub, summary, sup, table, tbody, td, tfoot, th, thead, tr, tt, u, ul, wbr
  • You may need to use entities for some characters, as follows. (Exception: Within code tags, you can put the characters literally.)
            For:     Use:
    & &amp;
    < &lt;
    > &gt;
    [ &#91;
    ] &#93;
  • Link using PerlMonks shortcuts! What shortcuts can I use for linking?
  • See Writeup Formatting Tips and other pages linked from there for more info.