Give the world a magic system based on programming, such that characters can manipulate the game world through spells (programs.) If you could pull off making the game world compelling of itself, and the magic system not throwing it out of balance, it could become a great inspiration to learn programming.
Ah, fond memories of TinyMUSH...
In reply to Re^3: Cases for teaching Perl
by Zed_Lopez
in thread Cases for teaching Perl
by l3nz
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