soka. hmm. but... I tested this once; program did two HTTP
requests, with one that closed the socket after it found what
it wanted from response headers, other read it all through.
The first one was faster, so I assumed that somehow killing
the socket saved me time. Guess it was just coincidence,
I didn't really repeat the test, it was only a side effect.
Now, forgive my ignorance on TCP issues (I did tutorial on
it but it mostly dealed with ACK/SYN ping-pong), but how does
it decide when to download, then? When I open a socket, I
automatically start sucking in data to the buffer? So if I
opened a socket to connection that would just keep feeding
and feeding data, and left the socket alone, I'd get buffer
overflow eventually?-)
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