It's probably too hubristic to put this in "Perl News" and it's not exactly a question, so "Meditations" it is.
It's been sitting on my hard drive for a while, just waiting to get uploaded, but Lesson 6 of my CGI course is now online (after a long, long wait.) This lesson has two complete (albeit small) CGI programs -- dice rolling and RPG character generation -- for the student to work through. Unfortunately, I'm close enough to the material that, as usual, I can't tell if it's organized as well as it can be. Plus, I've glossed over stuff (such as complex data structures) that I've tried to minimize the pain on, so it's tough to know if I've done a good job.
I've also cleaned up the presentation so, hopefully, it will be easier to see what's going on. Criticism and suggestions welcome, particularly regarding the "role playing" aspects of the lesson. Is this too obscure? I assume most geeks have an idea of what RPGs are.
Note: for any who were expecting a lesson about cookies, yes, that was going to be the next one. In fact, it's partially written. However, I felt the time was right in the course to take a little detour and get some "hands on" experience and have a little fun at the same time.
Cheers,
Ovid
New address of my CGI Course.
In reply to A New Lesson For My CGI Course by Ovid
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