You end up having insufficient checks in the object. Actually, I think dragonchild's giveRaise() and givePromotion() methods are better than my solution (these two methods could potentially be implemented with Effects, though I'm not sure why you would want to). In both cases, it's clear from the method name alone what is going to be done.

Further, there are two different reasons given here for changing the salary of an existing employee, and they both likely have completely different buisness rules behind them. With dragonchild's method, those buisness rules will be completely seperated by two different methods.

The Effect^H^H^H Visitor Pattern is still applicable in some applications, such as implementing the massive flexibility required by my game framework.

"There is no shame in being self-taught, only in not trying to learn in the first place." -- Atrus, Myst: The Book of D'ni.


In reply to Re^15: Assignable Subroutines by hardburn
in thread Assignable Subroutines by dragonchild

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