Would the appropriate Win32::API code look something like this?
use Win32::API; my $gl_vendor = Win32::API->new( "OpenGL", "char* glGetString(unsigned int a)" )->Call( 0x1F00 );
I could see looping over that and using mesagl instead of OpenGL too.
In reply to Re^3: SDL_Perl for Win32?
by chromatic
in thread SDL_Perl for Win32?
by jryan
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