japhy,

I highly discourage you from using the AD&D 3.5e rules. To do that will require licensing from Wizards of the Coast. Instead, check the WotC website looking for their Open Gaming system. Use that instead. It's almost identical to AD&D 3(.5)e, except that all trademarks have been removed. Of course, that means few prestige classes, and no defaults for Forgotten Realms or Dragonlance or Eberron, but that's ok. As long as you make it easy for the end-developer to add new spells, ignore existing spells, add prestige classes, set the map up however they want, etc., then they can go get the license for these things from WotC, allowing DCK to continue to be free (or not, but it can be free).

If you get that far, then you can look at creating a trademarked DCK, sort of like how the PCGen team formed Code Monkey Publishing to do exactly that - sell trademarked data sets to users of PCGen.

In my ideal world, DCK and PCGen would share data formats. Unfortunately, PCGen uses an abomination of a format which I would not want to implement a new parser for. PCGen does plan on going to XML one day, but by then you might be somewhat entrenched in your own XML format. The advantage to sharing, of course, is that you'd not have to type up all the open gaming content that WotC has released, and could get to work almost directly on the engine to use it.

Just my two cents (CDN). :-)


In reply to Re^3: CRPGs, Perl, Gtk2, and my vision by Tanktalus
in thread CRPGs, Perl, Gtk2, and my vision by japhy

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