If you have a set of lines that represents a closed polygon, the following pseudo-code should work
foreach edge (edges in polygon, clockwise) construct parallel line distance d from edge, store it in an array done foreach parallel line find intersection with next line in array, allowing for wrap around store intersection in an array done #intersections are the vertexes of your new polygon
If you need more, let us know.

thor

Feel the white light, the light within
Be your own disciple, fan the sparks of will
For all of us waiting, your kingdom will come


In reply to Re: polygon buffering algorithms by thor
in thread polygon buffering algorithms by punkish

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