i wanted to avoid developing an own script laguage. besides i thaught it would be nice to programm little battle bots with perl.
the idea was to scale the amount of time or actions betwen two rounds (it would be a round based strategy game) so you could scale the complexity.
short amounts of time or only few actions could be defined by giving some simple commands, like Mu (=Move upwards) or Sn (= Shoot neares enemy) and so on. but by giving more and more actions betwen two rounds the units have to become smarter and smarter. i don't think that i want to develop my own script language for this.