Actually, yeah you do. In just your little description, you've got at least 3 commands: Move, Shoot, Find. Each of those has, at least, 3-4 different parameters, if not many many more. This isn't something you want your users attempting to write Perl for.

The fundamental question, I think, is how do you deal with syntax errors? If you have your own scripting language with a very simplistic syntax, then you can deal with syntax errors very easily. Perl is much more complicated. Too complicated, I think, for a game where the scripts need to be writable in a quick period of time.

Put it another way - I use Perl every day as my primary programming language for both fun and profit. I would prefer to see a domain-specific language if I was to play your game. If I had to program scripts for your game in Perl, I wouldn't play it.

Being right, does not endow the right to be rude; politeness costs nothing.
Being unknowing, is not the same as being stupid.
Expressing a contrary opinion, whether to the individual or the group, is more often a sign of deeper thought than of cantankerous belligerence.
Do not mistake your goals as the only goals; your opinion as the only opinion; your confidence as correctness. Saying you know better is not the same as explaining you know better.


In reply to Re^3: is Safe safe? by dragonchild
in thread is Safe safe? by Taulmarill

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