You can use any type of image as long as you can read in the file and create a 2d array of rgb(and alpha) values for each pixel. I am not sure about Perl's interface.

This .tgz file contains some C++ code I did for a class I took a while back used textures in BMP format. HFieldBDE.tgz

Note, the code use's VRCO's cavelibs, so it won't work out of the box, but the textures stuff is still relevant.

In reply to Re: OpenGL in Perl and textures by perlfan
in thread OpenGL in Perl and textures by japhy

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