Fine :) Actually I'd like to implement a more complete combat system with damage, armor, etc. Also I had started a system to build "places" such as a forest, a castle, a cave so you can wander around a little, find some tresures, etc. Then of course you'll need to be able to save the game state; then why not make it CGI-able, and what about multiplayer game? Mmmmh, i'm afraid it's about to become a real project :)

Here's what I'm working out for the "place generator" :

Forest, mountain, village, castle, cavern maze.
The game would generate a random "world" to be explored. I'd create a set of basic "quests", you'll end the quest by killing a group of defined monsters or finding a set of defined treasures; then it would generate another world, harder, with a new quest, etc.
Yes, As I thought about it, it becames quite clear that this would be easily extended to aclient-server mode, so you can play with a command line, a browser (cgi) interface (possibly graphical) or even a graphic display, and why not, make it multiplayer.
OK, be enthusiast enough and I'll make it :)

In reply to Re^3: Wizard v1.2 by wazoox
in thread Wizardv1.1 by void_Anthony()

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