Tail recursion would be a great optimization to have, but Perl doesn't do it except through the clunky use of goto BLOCK;. And that doesn't appear to give any time optimization (admittedly, that p5p message could be long out of date).

I think you mean goto ⊂

#!perl use strict; use Benchmark; sub normal { return 0 unless $_[0]; @_ = ($_[0] - 1); return normal(@_); } sub tail { return 0 unless $_[0]; @_ = ($_[0] - 1); goto &tail; } timethese( 10, { "normal" => sub { normal(500000) }, "tail" => sub { tail(500000) }, } );
Output:
normal: 25 wallclock secs (23.19 usr + 0.59 sys = 23.78 CPU) @ 0 +.42/s (n=10) tail: 18 wallclock secs (17.44 usr + 0.03 sys = 17.47 CPU) @ 0 +.57/s (n=10
Not very impressive, but there is a clear improvement in speed. The improvement in wallclock seconds becomes far larger if you start swapping with the normal recursive call (at my machine at 1_000_000 levels of recursion). I tried this only with 1 iteration because I got impatient:
#!perl use strict; use Benchmark; sub normal { return 0 unless $_[0]; @_ = ($_[0] - 1); return normal(@_); } sub tail { return 0 unless $_[0]; @_ = ($_[0] - 1); goto &tail; } timethese( 1, { "normal" => sub { normal(1000000) }, "tail" => sub { tail(1000000) }, } );
output:
Benchmark: timing 1 iterations of normal, tail... normal: 123 wallclock secs ( 6.58 usr + 1.13 sys = 7.71 CPU) @ +0.13/s (n=1) (warning: too few iterations for a reliable count) tail: 3 wallclock secs ( 3.50 usr + 0.01 sys = 3.51 CPU) @ 0 +.28/s (n=1) (warning: too few iterations for a reliable count)

In reply to Tail recursion using goto ⊂ (was: Re^3: Trinary Operator Semantics) by Joost
in thread Trinary Operator Semantics by hardburn

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