...considering that "cooperative multi-threading" is basically extinct and hardly applicable to high-performance servers Thought I'd jump here and point out that, while I can't speak for the world of servers, cooperative multithreading is alive and well in the world of simulation. Here, it is really important that the results are determinitic -- the same stimuli should always give the same path through the code. I have become very frustrated over the years as support for cooperative multithreading libraries has slowly dwindled away. I have hopes that good continuation support in parrot (and P6) may stem the trend.

--Dave
Opinions my own; statements of fact may be in error.

In reply to Re^8: Why are people not using POE? by dpuu
in thread Why are people not using POE? by johnnywang

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