As I understand it, shuffling doesn't decrease any desirable qualities. It only leaves them unchanged or increases them. It's vaguely like a sorting algorithm that preserves existing order.. sorting on B then sorting on A gives you a sequence sorted with A as the major key and B as the minor key. In this case, shuffling took a sequence that had no consecutive doubles and introduced a few.

If there are weaknesses, I'd like to know about those, too. I've found that some values for array size perform very badly (@T=7 leads to a period of 424, despite being relatively prime to $M), and adding a second shuffle doesn't seem to do much of anything. And clocking the generator:

$M = 8; $A = 5; $X = 0; $C = 0; sub lcrng { $X = (($X * $A) + 1) % $M; $C++; if ($C = $M-1) { $C = 0; $X = lcrng(); } return ($X); }

frankly sucks.

This all follows Knuth's admonition that RNGs are delicate creatures, and tend to be sensitive to 'minor' adjustments. I'd like to learn the theory behind these things so I know what's safe to touch.


In reply to Re^2: the -other- shuffling question by mstone
in thread the -other- shuffling question by mstone

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