IO::Select is what you want.
The following code can show you some basic ideas of IO::Select. Follow those steps:
Observe the client, see how it receives from server 1 (the faster guy), without being locked by the slower guy (server 2).
server
use strict; use warnings; use IO::Socket::INET; my $server = IO::Socket::INET->new(Proto => "tcp", LocalAddr => "local +host", LocalPort => $ARGV[0], Listen => 10); my $connection = $server->accept(); print "Connected\n"; while (1) { print $connection "$ARGV[0]\r\n"; print "sent $ARGV[0]\n"; sleep($ARGV[1]); }
client
use strict; use warnings; use IO::Socket::INET; use IO::Select; my $connection1 = IO::Socket::INET->new(PeerAddr => "localhost", PeerP +ort => 3000, Proto => "tcp"); my $connection2 = IO::Socket::INET->new(PeerAddr => "localhost", PeerP +ort => 3001, Proto => "tcp"); my $selector = IO::Select->new(); $selector->add($connection1); $selector->add($connection2); while (1) { my @readers = $selector->can_read(0); for my $reader (@readers) { my $line = <$reader>; print $line; } }
In reply to Re^5: Bidirectional use of a Socket
by pg
in thread Bidirectional use of a Socket
by scotchfx
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