I've been writing a game that's mostly in Perl. After profiling, I found that the collision detection routines were too slow, and that rewriting part of it in C made the difference between the game being at a playable speed or not. I'm currently using Inline::C to do this.
I want to make packages of this game for both Windows and *nix. The *nix package will probably be just the code itself, sicne Perl is usually already available there, but the Windows package will probably be a stand-alone installation (with pp or something similar). So my questions are:
"There is no shame in being self-taught, only in not trying to learn in the first place." -- Atrus, Myst: The Book of D'ni.
In reply to Inline::C and Packaged Distributions by hardburn
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