I wrote a simple program in perl to generate character stats for Advanced Dungeons
And Dragons. It works for the most part, but could use some fine tuning. All of the die
rolls are somewhat on the high side, and not at all what actually rolling three six-sided dice
would produce. However, if you want some high end characters, its exactly what you need. :)

TStanley
There can be only one!

#!/usr/bin/perl use strict -w; sub Random () { my $randnum = int (rand(18))+1; return $randnum; } my $x=0; while ($x<=5) { @STR[$x]=Random(); @INT[$x]=Random(); @WIS[$x]=Random(); @DEX[$x]=Random(); @CON[$x]=Random(); @CHR[$x]=Random(); $x++; } print("Strength:\t\t"); my $x=0; while($x<=@STR) { print ("$STR[$x]\t"); $x++; } print("\n"); print("Intelligence:\t\t"); my $x=0; while($x<=@INT) { print ("$INT[$x]\t"); $x++; } print("\n"); print("Wisdom:\t\t\t"); my $x=0; while($x<=@WIS) { print ("$WIS[$x]\t"); $x++; } print("\n"); print("Dexterity:\t\t"); my $x=0; while($x<=@DEX) { print ("$DEX[$x]\t"); $x++; } print("\n"); print("Constitution:\t\t"); my $x=0; while($x<=@CON) { print ("$CON[$x]\t"); $x++; } print("\n"); print("Charisma:\t\t"); my $x=0; while($x<=@CHR) { print ("$CHR[$x]\t"); $x++; } print("\n");

In reply to Re: What the other half does by TStanley
in thread What the other half does by lzcd

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