But sometimes there's just no getting around calling a function or a method.
And you're trying to run more than 1.4 million method calls per second?
Update: I guess running one method call per byte, this would limit you to 1.4MB/s. Which isn't really all that bad, but could be a problem, I guess. I think it would be more fruitful to redesign the code not to call a method for every byte than it would to try and use a faster type of call, though.
In reply to Re^3: Ampersands and sub speed
by revdiablo
in thread Ampersands and sub speed
by creamygoodness
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