Another way of doing the same thing:
#!/usr/bin/perl
use strict;
##################### Script Constants ######################
use constant CHARACTER_STATS => qw(Strength Intelligence Wisdom Dexter
+ity Constitution Charisma);
################### Main Program ############################
MAIN: {
my $character = make_character();
foreach my $stat (keys %$character) {
print STDOUT ("$stat: \t\t",
join("\t", @{ $character->{$stat} }),
"\n"
);
}
}
sub make_character {
my $character = {};
for (my $x = 0; $x<=5; $x++) {
foreach my $stat ( CHARACTER_STATS ) {
push(@{$character->{$stat}}, Random());
}
}
return $character;
}
sub Random ()
{
return (int (rand(18))+1);
}
If you're interested in having the dice follow a normal distribution, check out the
Math::Random module.
stephen
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