Whether or not most of the work of an object is during dispatch depends on how your have designed your system. In the example that led coreolyn to do those benchmarks the majority of the work actually was in creation of objects and dispatch to them. In a sample run I doubled the performance by doing direct hash access to attributes of objects rather than calling get methods.

But yes, I think it is generally true that experienced OO programmers come up with designs where dispatch is not a major bottleneck.


In reply to Re (tilly) 2: Benchmarks: Costs of OO Perl by tilly
in thread Dice::Die by coreolyn

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