The OpenGL bindings in the SDL_perl version 1 branch work; I've had success here.

If you try them, make sure that you're converting between SDL and OpenGL coordinate systems appropriately. The origin for SDL is in the upper left while the origin for OpenGL is in the lower left. (That may be backwards, but the point is that they don't agree.)


In reply to Re: Perl and OpenGL object selection by chromatic
in thread Perl and OpenGL object selection by szgezu

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