I didn't use gluProject(), I just rendered the selectable objects in select and projection modes and set a pick matrix of four by four pixels around the cursor, setting a new unique ID for each object. After that, if you call glRenderMode() with GL_RENDER, you get back an array of selected ids.
It's pretty straightforward in the red book.
In reply to Re^3: Perl and OpenGL object selection
by chromatic
in thread Perl and OpenGL object selection
by szgezu
| For: | Use: | ||
| & | & | ||
| < | < | ||
| > | > | ||
| [ | [ | ||
| ] | ] |