Monks, I've got an oo design question and couldn't think of a succinct title. Bear with me if the requirements sound a little strange.

I've got a package Dragon.pm whose constructor calls an _init() method. All well and good. _init() calls another method called awaken() to print an message when an object is constructed:

sub new() { my $class = shift; # get class so constructor can be inhe +rited my $self = {}; bless ($self,$class); $self->_init( @_ ); # call _init here or in subclass return $self; } sub _init { my $self = shift; $self->{NAME} = shift || undef; $self->{AGE} = undef; $self->{COLOR} = undef; $self->awaken; } sub awaken { my $self = shift; ($self->get_name eq "nameless") ? print "A " : 0; print $self->get_name .", "; ($self->get_name ne "nameless") ? print "an " : 0; print $self->get_age .", "; print $self->get_color ." dragon awakens from his slumber!\n"; }
This all works perfectly.

I also have a subclass of Dragon.pm called Trogdor.pm with its own _init() that calls the parent _init() and then does its own initialization.

sub _init { my $self = shift; if ($self->SUPER::_init( @_ )) { $self->{NAME} = "Trogdor"; $self->{AGE} = "one year old"; $self->{COLOR}= "green"; $self->burninate; } print "Trogdor::_init got called\n"; }
My problem is that SUPER::_init sets the object fields with some default (undef) values, then calls the awaken() method, which prints its message before Trogdor's _init can reset the fields with correct values.

I understand why this is happening. My question is, how would you design these two packages so that awaken() would be called after initialization, regardless of whether the object was a Dragon or a subclass of Dragon?

Here's the full code, plus a file dragons.pl to test it.

Dragon.pm
package Dragon; use strict; sub new() { my $class = shift; # get class so constructor can be inhe +rited my $self = {}; bless ($self,$class); $self->_init( @_ ); # call _init here or in subclass return $self; } sub _init { my $self = shift; $self->{NAME} = shift || undef; $self->{AGE} = undef; $self->{COLOR} = undef; $self->awaken; } sub get_name { my $self = shift; return $self->{NAME} || "nameless"; } sub get_age { my $self = shift; return $self->{AGE} || "ageless"; } sub get_color { my $self = shift; return $self->{COLOR} || "obscure"; } sub awaken { my $self = shift; ($self->get_name eq "nameless") ? print "A " : 0; print $self->get_name .", "; ($self->get_name ne "nameless") ? print "an " : 0; print $self->get_age .", "; print $self->get_color ." dragon awakens from his slumber!\n"; } 1;
Trogdor.pm
package Trogdor; use strict; use base qw(Dragon); sub _init { my $self = shift; if ($self->SUPER::_init( @_ )) { $self->{NAME} = "Trogdor"; $self->{AGE} = "one year old"; $self->{COLOR}= "green"; $self->burninate; } print "Trogdor::_init got called\n"; } sub awaken { my $self = shift; ($self->get_name eq "nameless") ? print "A " : 0; print $self->get_name .", "; ($self->get_name ne "nameless") ? print "an " : 0; print $self->get_age .", "; print $self->get_color ." dragon awakens from his slumber!(from Tr +ogdor)\n"; } sub burninate { my $self = shift; return $self->get_name ." burninates the land!\n"; } 1;
dragons.pl
#!/usr/bin/perl use strict; use Trogdor; #my $d = new Dragon(); # create a nameless dragon #my $d = new Dragon("Smaug"); # create a dragon named Smaug my $d = new Trogdor(); # create Trogdor print $d->get_color; # confirm Trogdor's color is reset

Thanks,

AH

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Using perl 5.8.1-RC3 unless otherwise noted. Apache/1.3.33 (Darwin) unless otherwise noted. Mac OS X 10.3.9 unless otherwise noted.

In reply to oo design q: SUPER::_init by alienhuman

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