I prefer a ref to a blessed array with constants noting which member data is stored at which array index:

... my $offset; BEGIN { $offset= 0; # Or BaseClass->_GetMaxOffset(); for my $attrib ( qw/ foo bar baz / ) { eval "sub _$attrib() { $offset }; 1" or die $@; $offset++; } } sub _GetMaxOffset { $offset } # Example method sub Foo { my $me= shift @_; my $old= $me->[_foo]; if( @_ ) { my $new= shift @_; # validate here $me->[_foo]= $new; } return $old; }

You can get compile-time catching of mispelt attribute names, faster and more compact objects, minimal increase in code complexity.

Updated: Dropped the extra "my" inside the BEGIN block as pointed out by vhold (Thanks!).

- tye        


In reply to Re: Your favorite objects NOT of the hashref phylum (array w/ consts) by tye
in thread Your favorite objects NOT of the hashref phylum by blogical

Title:
Use:  <p> text here (a paragraph) </p>
and:  <code> code here </code>
to format your post, it's "PerlMonks-approved HTML":



  • Posts are HTML formatted. Put <p> </p> tags around your paragraphs. Put <code> </code> tags around your code and data!
  • Titles consisting of a single word are discouraged, and in most cases are disallowed outright.
  • Read Where should I post X? if you're not absolutely sure you're posting in the right place.
  • Please read these before you post! —
  • Posts may use any of the Perl Monks Approved HTML tags:
    a, abbr, b, big, blockquote, br, caption, center, col, colgroup, dd, del, details, div, dl, dt, em, font, h1, h2, h3, h4, h5, h6, hr, i, ins, li, ol, p, pre, readmore, small, span, spoiler, strike, strong, sub, summary, sup, table, tbody, td, tfoot, th, thead, tr, tt, u, ul, wbr
  • You may need to use entities for some characters, as follows. (Exception: Within code tags, you can put the characters literally.)
            For:     Use:
    & &amp;
    < &lt;
    > &gt;
    [ &#91;
    ] &#93;
  • Link using PerlMonks shortcuts! What shortcuts can I use for linking?
  • See Writeup Formatting Tips and other pages linked from there for more info.