Just off the top of my head ( or, depending on how you look at it, pulled out of my a**) :-) , here is a snippet I found laying around, that might give you ideas. You could setup the callback to detect the key, then insert with tags, assigned from a hash or something. I havn't tested it with tags and what Undo will do with it.
#!/usr/bin/perl use strict; use warnings; use Tk; use Tk::TextUndo; my $top = MainWindow->new; my $text = $top->TextUndo->pack( -expand => 'yes', -fill => 'both' ); $text->bindtags( [ $text, ref($text), $text->toplevel, 'all' ] ); $text->bind( '<KeyPress>', [ \&callback, Ev('K') ] ); MainLoop; sub callback { my ( $widget, $keysym ) = @_; print "\n$keysym key pressed"; return if ( ( length($keysym) > 1 and $keysym =~ /\p{Upper}/ and $keysym !~ /Delete|BackSpace|Return|Tab/ ) or ( $keysym eq 'Delete' and $widget->index('insert') eq $widget->index('end -1c') +) or ( $keysym eq 'BackSpace' and $widget->index('insert') eq '1.0' ) ); print ' - text is edited.'; }

I'm not really a human, but I play one on earth. flash japh

In reply to Re: Providing default tags for characters inserted into a Tk::Text widget by zentara
in thread Providing default tags for characters inserted into a Tk::Text widget by GrandFather

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